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NogardDragon598
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PostSubject: TwoWorlds2   Sat Oct 02, 2010 1:46 am

Yes they have finally made an Oblivion on steroids. TwoWorlds 2 is an announced computer role-playing game to be developed by Reality Pump and published by TopWare Interactive for the PlayStation 3, Xbox 360, Microsoft Windows, and Mac OS X. It is a sequel to the 2007 game Two Worlds. It was originally to be released Q4 2010 [1], however SouthPeak announced today that the sequel to the 2007 original will now arrive in North America in January 2011. SouthPeak indicated that the game's release in the UK, Australia, and New Zealand is still scheduled for this year. However, the game will still be released in 2010 in Europe."Two Worlds II" explores the next chapter in the history of Antaloor. The hero must investigate his mysterious roots, discovering surprising twists and turns in his adventure. A perfect mix of story, atmosphere, and technology promises a fascinating new RPG experience.

STORY


After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kỹra, the descendant of the Orphans. Despite her ancestry, Kỹra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues...

Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.


GAMEPLAY


"Two Worlds II" is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences.

Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative DEMONSTM magic management, and the PAPAKTM alchemy system guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone at the heart of this feature is the newly created CRAFTTM tool. Players can break down items into their basic materials and create new unique items. "Two Worlds II" is also graphically superb. The powerful GRACETM engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.


FEATURES


A flexible combat system with variable attack moves, parrying and special tricks
State-of-the-art technology, thanks to a powerful GRACETM engine and special tools
Lots of mini-games for breaking up gameplay
Intuitive user interface for the DEMONSTM Magic system and the PAPAKTM Alchemy system
Mercenaries and magically-created beings accompany the player
Complex object management with movable and usable items
Special CRAFTTM tool enables the individual configuration of armor and weapons
Many Boss opponents, including special combat strategies and unique rewards
Flexible MoSens system guarantees realistic everyday and combat movements
Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
Captivating background story with numerous cutscenes
Extensive Multiplayer part including building/setup simulation
The complex magic system DEMONS enables the creation of individual spells with the aid of spell cards. Naturally the player can combine different spell cards and this means that an almost endless number of different spells can be created.
CRAFT technology symbolizes a revolutionary metallurgy system which enables the player to individually design his own weapons and armor. The possibilities are practically endless. The appearance and quality of objects can be modified using various "basic ingredients", like metals, woods and dyes. And magic artifacts also boost the value of the player's best creations. All creations can be broken down into their individual parts and can then be reused.
The advanced ecosystem also addresses the type of store, the amount of merchandise available and the reputation of the player when fixing prices. This means that profit margins can be really high if the player's buying and selling behavior is handled intelligently.
The introduction of light-linked, physical effects enables completely new benchmarks as far as atmosphere is concerned. Lanterns swaying in the wind or sputtering fire torches are calculated with their cast shadows in realtime and integrated into the game. The result of this is a uniquely realistic light design.
The application of a magic eye enables the player to explore the environment. The so-called Oculus (Latin for eye) is the ethereal aura of a disembodied eye, which glides invisibly and silently through the air controlled by its master. Additional options like fireballs also create a totally new influence on gameplay and on targeted strategic courses of action.
The sophisticated PAPAKTM alchemy system enables a player to create special potions which target and strengthen one or more of his hero's skills. The ingredients for these potions might be plants, minerals or animal ingredients which can be collected (Mother Nature has it all in Antaloor), bought in merchants' stores or taken from the corpses of defeated opponents.
The interactive physics system for movable objects creates special demands during the game. Chests have to be stacked, barrels thrown or perhaps hidden levers pulled to achieve specific objectives.
Challenging mini-games at various locations inject variety into the gameplay, guaranteeing a high level of motivation. When the player comes across a lock, for example, he'll encounter a dexterity game - and if he urgently needs money, he can try his luck at dice or risk picking a pocket or two!

I Cant wait for this game to come out it is the next game to overrank Oblivons series by Far

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Okami54
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PostSubject: Re: TwoWorlds2   Thu Oct 07, 2010 10:01 pm

Yes this game does look amazing, im really psyched about it and hope the gameplay is as good as the graphics. Let's keep our fingers crossed, as this may be the next game of the year of its time.
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Tharax34
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PostSubject: Re: TwoWorlds2   Thu Oct 28, 2010 8:55 am

Yes, I too am looking forward to it. The only think that is in my mind about it is that the first one was quite terrible with horrible graphics and mediocre gameplay. This game look quite promising but I wouldn't count it being better than The Elder Scrolls series. They have taken the title RPG and given it the total definition. I seriously doubt it will be better than the previous Elder Scrolls games in the story and feel, but graphics wise it looks stunning! The graphics and textures look all around new to RPG and more like something of an FPS. Never before have I see such amazing detail worked into an RPG's world, although The Elder Scrolls series is still in the lead for now, we can only wait to see what this work of art has to show.
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Okami54
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PostSubject: Re: TwoWorlds2   Wed Nov 03, 2010 9:50 pm

I agree with Tharax to an extent. Since it has yet to be played it may be an equal to the Elder Scrolls Series, but it cannot be any better for sure, due to the fact that it is so much different. Some of those differences include the combat system, it's played in 3rd Person,the graphics differ greatly from that of the Elder Scrolls IV Oblivion, and has a highly advanced weapon creation system. It's well worth looking into and i do have high expectations for the game. And how many single player RPGs have amazing cutscenes? Not many but from what ive seen this one does.
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